No, seriously. It's a bad idea. Very bad. If one person goes into the Hedge, you all go into the Hedge--regardless of what it has the potential to do to you, especially since mortals get to lose a mortality/wisdom/insert-stat-name-here dot just from going in, and regardless of what you do or do not find. Splitting the party is akin to touching one of the Hedge's thorns, or doing magic in front of a Sleeper and causing a paradox, or, or, I don't know, just just something Very Bad.
Plus you will invariably end up doing what the Game Master wants you to do. Just sayin'.
But I'm getting ahead of myself, aren't I?
This little pocket of cyberspace has been decidedly dedicated to a new blog. About what, you may ask? Roleplaying. Lots and lots of roleplaying. More specifically, at least as of now, I'll probably just uselessly ramble on about the table-top World of Darkness RP my college buddehs and I are doing, both this semester and the next one. It's super rad.
Anyway, this is more of an obligatory first post than anything else, and since I'm one of those sleep-deprived-youngin' college kids with a chemistry quiz tomorrow, I'm going to cut it short here.
I hope you stay along for the ride!
(can you hear the rolling dice?)
Links:
The song I referenced, Don't You Know You Never Split the Party?. Go on, indulge your inner (or not-so-inner) nerd. I dare you.
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